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Doom mods
Doom mods





  1. #Doom mods mod
  2. #Doom mods full
  3. #Doom mods mods

#Doom mods mod

If this mod gets any future updates I expect the ammo balance and power of those upper-tier weapons will be tuned a little, but I can't deny that it's satisfying just to cut through an army of weird new monsters like a hot knife through butter. Shrine's bizarre shark-headed version of the BFG can bloop the final boss out of existence in just two quick hits. It fires a high-powered beam of death with little pause between volleys, and can melt through most regular enemy types. In the very first level, you pick up the Leviathan, the game's plasma gun equivalent, only better. It's straightforward stuff, but with a very fresh, chunky look and sound, and fittingly strange weapons Playing as a big red demon-looking lad, your faded and monochromatic world is under attack by monsters. It's a total conversion (but you'll still need the WAD file from Doom 2) with a low-fi eldritch horror aesthetic, but a pure power-fantasy feel to the combat. Shrine is a very recent release by modder "Scumhead", and a very impressive piece of work for a solo modder. It's sadly not DOS compatible, as it pushes a bit beyond authentic 90s limits, but that's probably for the best, as it has some great texture art courtesy of the OTEX Texture Set, previously used in the excellent (and previously featured) Eviternity. Drought by "Tango" is a self-contained three-level mini episode. Chrono-Displacement Labs by "meapineapple" is a single 10-20 minute level which borrows extra assets from Doom 3 for an especially anachronistic feel. While D4V doesn't have any levels of its own, its retro aesthetic caught the interest of some mappers, and now there's a handful of bespoke maps for it.

doom mods

While most of you will be playing this mod via modern source ports (where it looks and sounds great), a fully DOS-compatible version is included in case you've got a decades-old 386 that you want to treat to something new. A mad labour of love by modder "Noiser", it boils down absolutely everything from Id's most recent glory-killing rip-and-tearfest until it'll run on actual early 90s hardware.

doom mods doom mods

What if Doom 2016 (aka Doom 4) fell through a time vortex and launched for MS DOS instead? If we survived the temporal collapse, it'd probably turn out a bit like this. I assume that Elend has oodles of mapping experience in other games, so don't assume you'll be able to do this straight away.

#Doom mods full

It's also absolutely stunning to look at, and full of well choreographed traps and battles. Hurt is a single massive level taking advantage of every trick the GZDoom engine has to offer, featuring plenty of new enemy types and capped off with a brooding, ambient soundtrack. Hurt is apparently the second Doom map that "Elend" has ever made, and the only one released publicly.

doom mods

And with that out of the way, here's what you should probably be checking out right now: Hurt Don't neglect the extra step to turn off texture filtering, because Doom sprites look awful when they're blurred and smudged.

#Doom mods mods

The instructions for running all the mods below have changed very little since I last covered the scene, so check out the bottom section of my 2018 Cacowards coverage for a quick guide to getting this up and running. We've got Doom 4 for DOS, eldritch weirdness, shareware era nostalgia, a crossover with Blood, and an all-you-can-eat buffet of around 2700 levels for the Doomer who can never have too much. I'm beating the Cacowards to the punch, really, and giving you a handful of choice picks to get your teeth into early. There's only a few weeks left in 2019, and we're fast approaching this year's Cacowards, Doomworld's annual community awards, so it feels only right to see what's been going on in the classic Doom modding scene these past few months. Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.







Doom mods